
- 10+ years of experience in interactive entertainment product development, responsible for simulation-based and probability-driven systems, including core game math modeling from 0 to 1 and 1 to N — delivering measurable success in global markets.
- Contributed to several large-scale digital entertainment projects with monthly revenue exceeding $10M.
- Directed cross-platform titles featuring dynamic gameplay systems, in-app economies, and real-time interaction, achieving above-industry user engagement and retention through data-informed iteration.
- Currently focused on building scalable product lines and AI-enhanced experience optimization frameworks that support efficient delivery and measurable performance for both new and ongoing digital entertainment products.